![]() Here's a shot showing the patch running, which is noticeably blurrier than the unpatched game. Update: Reader Damien Dugdale wrote to us asking to re-test PS3 image quality with the 1.02 patch removed, suggesting that the blur effect is lessened in the original code. A significant amount of detail is lost in the image overall, but on the plus side, edge detection/smoothing does work out better in some scenes. The intensity of the filter is so pronounced that, even after close study of numerous shots, it's difficult to pinpoint whether any hardware MSAA is being applied on Sony's platform. It's impossible to overlook the aggressive blur applied over the top of the image though, resulting from what appears to be a new post-process anti-aliasing technique for the studio. Base resolution does indeed appear to be a very close match, with our pixel count resolving a marginally lower 864x720 image. Things aren't quite so impressive on PS3, however. As you'll see in the comparison viewer below, the upscaled image generally compares quite well with the PC version running at native res. ![]() The overall impression is that this is the crispest COD we've seen on 360. It may sound somewhat on the low side, but kudos to Treyarch here - the upscaling algorithm is remarkably refined when viewed in motion. Resolution parity returned with Infinity Ward's Modern Warfare 3, but this has changed once again with Black Ops 2 native resolution is now 880x720 on Xbox 360 with 2x MSAA. Alas, this saw a reduction to 960x540 on the PlayStation 3. ![]() Since the release of Modern Warfare, the Call of Duty engine has always operated in a sub-HD configuration, with Treyarch's Black Ops running at the COD standard 1040圆00 with 2x multi-sampling anti-aliasing (MSAA) on Xbox 360. A complete analysis is in the running for this weekend, but for now, we are in a position to offer some headline pointers on what separates the two console versions based on our captures of the single-player campaign.įirst up: rendering resolution. So how does Black Ops 2 fare?Īs we speak, Digital Foundry's Tom Morgan is poring over all three versions of the game, having bought each at the midnight launch on Tuesday. Lower frame-rates, lower resolution frame buffers, and PSN's online issues gave the impression that the firm's focus had been directed towards the Xbox 360 version of the game, resulting in a sub-par experience for PS3 owners. In conclusion i wouldn't buy this game at all is completely skippable it doesn't innovate in absolutely anything and most of the copy paste ideas are just badly performed, DO NOT BUY THIS GAME.It's fair to say that Treyarch's track record in terms of cross-platform conversions is patchy at best, especially evident when the Xbox 360 and PlayStation 3 versions of 2010's Call of Duty: Black Ops are compared directly. the only reason why this game is getting a two and not a one or even a 0 is just because the graphics are decent and the campaign even if they are terrible have different endings and choices. the new so called zombie campaign is just the same survival mode but with a different name the stages feel exactly the same and is just not fun. For multiplayer you have your basic game modes (tdm, dm, dom etc.) the new game modes are not innovative at all and are just game modes from different games plastered into this game every weapon feels exactly the same aside from the way they fire, (full auto or bust fire or semi automatic) i find myself sleeping after playing for a while. So let's start by the campaign the whole six hour campaign is playing through different sections of just shooting dumb and suicidal AI that not do anything more than just be annoying then watch a non interesting not necessary cutscene and that pretty much is all that there is. So Generic and repetitive gameplay, awful campaign mode and nonsensical zombie mode make black ops 2 a game that didn't need to be release. Generic and repetitive gameplay, awful campaign mode and nonsensical zombie mode make black ops 2 a game that didn't need to be release.
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